Nordic Voice
Freelance Developer • Private Commission for Nordic Entertainers
Project Overview
Nordic Voice was a private commission project for the Nordic Entertainers group, where I served as a freelance developer creating comprehensive backend systems and user interfaces. This short-term but intensive project involved building DataStore systems, admin functionality, and custom game mechanics from the ground up.

DataStore Architecture
Database system implementation
Database system implementation
Admin Interface
Command management system
Command management system
Custom Functions
Entertainment platform features
Entertainment platform features
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Project Deliverables
- Implemented robust DataStore system for persistent data management
- Developed comprehensive admin command functionality
- Created multiple UI components tailored to entertainment platform needs
- Scripted custom game functions specific to client requirements
- Delivered complete documentation and handover materials
- Provided post-delivery support and optimization
Technical Implementation
The project required building a complete backend infrastructure with admin tools and entertainment-focused user interfaces.
DataStore Management System
local DataStore = game:GetService("DataStoreService"):GetDataStore("NordicData")
local function savePlayerData(player, data)
local success, err = pcall(function()
DataStore:SetAsync(player.UserId, data)
end)
if not success then
warn("Failed to save data for " .. player.Name .. ": " .. err)
end
end
local function loadPlayerData(player)
local data
local success, err = pcall(function()
data = DataStore:GetAsync(player.UserId)
end)
return success and data or {}
end
Admin Command Framework
local adminCommands = {
kick = function(admin, target)
if hasPermission(admin, "kick") then
target:Kick("Kicked by administrator")
logAction(admin, "kicked", target)
end
end,
teleport = function(admin, target, location)
if hasPermission(admin, "teleport") then
target.Character.HumanoidRootPart.Position = location
logAction(admin, "teleported", target)
end
end
}